#include <Windows.h>
#include "Engine.h"

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
				   LPSTR lpCmdLine,int nCmdShow)
{
	//init engine
	Engine eng(hInstance,640,480,nCmdShow);
	if(eng.init()) return 1;
	else return 0;

	//init game
}

//implementar namespace fea
//bajar DirectX9 SDK e implementar en renderer.h